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​"IF YOU'RE GONNA MAKE CONNECTIONS WHICH ARE INNOVATIVE... YOU HAVE TO NOT HAVE THE SAME BAG OF EXPERIENCES AS EVERYONE ELSE DOES." –STEVE JOBS

Learning Connections

“We have known since ages that experiential learning is the best form of learning — it’s deep,
profound, and meaningful because you have learned the material through all your senses,” said
Merchant , who published the results in the journal Computers & Education . “Virtual reality
curriculum is embedded in that philosophy of experiential education.”
-Meeri Kim “BOLD – Blog on Learning and Development”
 Capstone Applications:

​Each year, 8th graders are required to complete a Capstone Project, which represents the
culmination of their work at Western Middle School. In this project, they research a topic of their choosing, write an
essay, and create a product (TED Talk, Infographics, Documentary) that identifies a local or societal problem and
propose potential solutions.
● Create 3d objects using Google Blocks or Unity programming software, scan real objects with
the Sprout workstation, and import them into a VR environment to help create a setting or
interactive and immersive environment
● Illustrate the evolution of a topic through time, using a variety of applications or using Unity to
create an environment
● Incorporate a green screen to show the interaction with a specific environment or situation that
would be impossible without traveling across the world or to share in a video/documentary/ted
talk style presentation
● Numerous other possible applications
o Ex: A Day in The Life Of... Using 360 video to explore the day in the life of a doctor, a
police officer, a teacher, a student, an administrator, an engineer, etc.

Science
● NGSS Unit Launches:
  • Grade 6 Extreme Weather - use VR to experience standing in/witnessing extreme weather conditions such as wildfires, tornadoes, droughts, windstorms, blizzards, etc!
  • Students generate a list of questions about humans living in extreme climates, using observations from the images.
  • Students make connections between related questions.
  • Students generate possible answers to questions, using prior knowledge.
  • Students research and select a region with extreme weather and define the problem, including criteria and constraints.
  • Grade 7 Natural Hazards - use VR to experience being in a natural hazard event such as: geophysical (earthquakes, landslides, tsunamis and volcanic activity), hydrological (avalanches and floods), climatological (extreme temperatures, drought and wildfires), meteorological (cyclones and storms/wave surges) or biological (disease epidemics and insect/animal plagues).
  • Describe different types of natural hazards and the threats they pose
  • Describe the differences between a natural hazard and a natural disaster
  • Explain what can be done to reduce or control the impact of natural disasters on lives and property
  • Create and interpret a natural hazard map of the United States
  • Grade 8 Colossal Collisions - use VR to "walk among the dinosaurs" and understand how powerful a disruption an asteroid collision must have been to lead to their extinction
  •  Students individually generate a list of “Need to Know” questions about an asteroid collision.
  • Students make connections between related questions.
  • Students generate possible answers to questions, based on prior knowledge.
  • Students apply prior knowledge of collisions to identify possible negative impacts caused by an asteroid with Earth.

​●Observe animals and how they behave in their environment
● Immerse students in the effects of environmental changes
● Expose learners to different environments so they can make inferences about the types of
organisms that live there
● Labster: Experiment with chemicals, in a well-equipped, high-end chemistry lab, without the
danger or expense
● Astronomy: Explore outer space by traveling across the universe, visiting planets and stars
● Take a tour of Space, Mars and space stations with Buzz Aldrin as a guide
● Visit a seabed of Coral before and after its death by acidification of the ocean
● Explore sea life while standing on the bow of a sunken ship
● Experiences- From taking a tour of the human brain, exploring dinosaurs walking the earth, to
traveling around the world with Google Earth VR
● Manipulate an interactive Periodic Table
● Discovery Education VR and AR
o Explore underwater expeditions
o Go on a safari, with the closest of views of the most dangerous mammals on the planet
o Experience the speed and exhilaration on a racetrack

History:
● Visit historically significant sites, while studying the history in class
● Travel through time, visiting ancient Rome, historic battles, walk through the trenches with
soldiers
● Investigate locations/events where war, tragedy, and disasters happen to see the dramatic
changes that occur
● Explore the world, using Google Earth VR

Art:
● Use Tilt Brush to create 3-dimensional art
● Art may be a representation of a scene of a book or simply a creative piece, that can be 3d
printed or visited by others virtually
● Go into a virtual home and choose the interior design, from appliances to flooring, etc and walk
through the final product
● Visit a museum with extraordinary works of art

Engineering, Flight & Architecture:
● VR Robotics Simulator
● Fly and land a helicopter or an Delta jet from the cockpit
● Design a home and walk through it
● Build a virtual product that can be printed in the real world on a 3D printer

Foreign Language:
● Learn a new language by being immersed in a community in that part of the world
● Visit cultures and countries studied in class using Google Earth VR
● ELL students can learn English by being immersed in a variety of environments

Mathematics:
● Find out what those formulas really look like in 3 dimensions, and apply algebraic, geometric
and trigonometric math skills to engineer a wide range of projects
o Examples: Calcflow

Language Arts:
● Take tours of significant locations related to literature
o Visit Anne Frank’s home
o Visit Auschwitz and other Concentration Camps, during our Holocaust Unit
o Take a tour of Shakespeare’s Globe Theater
● Create virtual interactive environments that represent scenes from literary works

SEL: Using VR to build Empathy and build a community with those who need it the most.
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